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| Re: Penalties for Multiple Players from the Same Team maybe that's why i have fewer players than linwood playing this week. on the other hand, i'm not sure you can do the formulas in this manner. if you look over the course of the season, every player has an opportunity to be in 82 games regardless. the question to me is more of, do all teams average the same number of games per week? if yes, your numbers seem to have little effect. if no, your numbers are more significant. you see what i'm getting at? |
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| Re: Penalties for Multiple Players from the Same Team Yeah, and it's all giving me a headache trying to think about it. You only have a fraction of your team available on any given day. Anytime this fraction falls below ten then you aren't scoring as much as you could with another mix. So, some proportion of the time having a team duplicated in your roster will hurt you more than others. I think the problem is that cnce you miss a potential player game, it's gone forever. It doesn't help you that your duplicated team has more games later in the week, you can never make that miss back up. So even if every team played the same number of games per week, if your duplicated team is unavailable on some night, you lose potential games that never come back. Later in the week when your team is available, you are only at parity with a team with no duplicated since you only have 14 players. I think.
__________________ "But first, are you experienced? Or have you you ever been experienced? Well, I have." Jimi |
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| Re: Penalties for Multiple Players from the Same Team As usual, very impressive DBA. However.. The biggest problem with having multiple players on the same team is that you run into more situations where you have more players with a game for a given day than slots available. Having a team where you have 2 sets of same team players is rough, 3 sets is murder. The impact of this is just as bad as having greater than 2 players from one team. This doesn't come from calculations, just eexperience. I'd be curious as to how you could weigh that into your calculations as well. |
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| Re: Penalties for Multiple Players from the Same Team Quote:
There does seem to be an understandable pattern of games throughout the week. Thursday are low since TNT and ESPN don't carry games then. Weekends are high since game attendance is higher and the owners like that. So, on only two nights a week (Wednesday with 10.3 and Friday with 10.7) should the average fantasy team have more players available to play than there are active slots available. Am I reading you wrong? |
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| Re: Penalties for Multiple Players from the Same Team motown has a point. even in the 1st week i've had situations where more than 10 of my 14 players had a game that week, and i had to choose who to bench. so i lost a game (as you put it) that i can never get back. the situation *does* occur, especially since there's nights like wed/fri where so many teams play and the chance of it happening is greater. you also said: "So even if every team played the same number of games per week, if your duplicated team is unavailable on some night, you lose potential games that never come back. Later in the week when your team is available, you are only at parity with a team with no duplicated since you only have 14 players." The difference here though, if your opponent has no games that day, and you have 3 guys on the same team who *do* play, you will get 3 games back that your opponent can't match. I think you have to look at this on a weekly basis and not daily, since stats are summed up over the entire week and wins/losses are *only* calculated at the end of the week. |
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| Re: Penalties for Multiple Players from the Same Team Quote:
The lost games are those in which you had could have had players active if their teams had been playing. If I have multiple players from the same team then that is more likely to happen. Based on the averages my opponent can field (for example) 0.4 more players than I can. That 0.4 you can never get back other than through luck. Over the course of ten such games we would expect the opponent without any duplicate teams on the roster to have had the advantage of 4 players games more. But, I think your point is right - that since scoring cuts off each week the long term impact will be less since there is no carry over week to week. Your only penalty can come from the games within that week and next week you start over. That over time will lessen the impact of the multiple player penalty. Maybe later today if my head clears any I can think of a way to measure how much that is. Anyway, multiple players from the same team do have the ability to hurt you in that you will at times have fewer players available than an opponent without duplicates. Even if that only averages a 10% penalty, it will impact close matchups. And those of us fielding Joey Graham need all the help we can get. |
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| Re: Penalties for Multiple Players from the Same Team Quote:
Day 1: 10 teams shared by fantasy teams 1 and 2 play, and two more teams from fantasy team 1 play. Day 2: 5 teams shared by fantasy teams 1 and 2 play, as well as the extra one from Team 2 (that he has 3 players for). Team 1 gets 10 games (out of 12 possible) the first day, and 5 the second day, for a total of 15 games. Team 2 gets 10 games the first day, and 8 the second day, for a total of 18 games. Here Team 2 is at an advantage because he didn't have any missed games the 1st day, then racked up an extra 3 games on day 2. Let's look at it more simply: - Team 1 has 4 players from different teams. - Team 2 has 4 players on the same team. - Each NBA team plays 3 times that week. - Team 1 plays (1 + 1 + 1 + 1) + (1 + 1 + 1 + 1) + (1 + 1 + 1 + 1) = 12 games that week - Team 2 players (4) + (4) + (4) = 12 games that week As you can see, for the week there is no difference as long as the number of NBA games matches up. ![]() |
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