View Full Version : Penalties for Multiple Players from the Same Team
This could be right. I think it's right. But, there is algebra and probability involved and those always confuse me. Then again, I could just be trying to get prof to drop Nocioni.
Heres the logic for Monday nights.
There are 22 Mondays with games during the regular season
135 games are played on Mondays
Thats averages to 6.1 games each Monday night
Double that to get the average number of teams that play on Monday 12.3
Divide by 30 to get the fraction of teams that play on Monday 40.9%
Multiply by 14 to get the average number of fantasy players you have available on Monday nights 5.7
Seems o.k. so far. Here is the full week
Monday 5.7
Tuesday 6.1
Wednesday 10.3
Thursday 2.4
Friday 10.7
Saturday 8.0
Sunday 5.6
Thursday is the odd night out. You will have the most players (on average) playing on Wednesday and Friday nights.
Now, suppose you dont have 14 players from 14 teams. Suppose you have two players from the same team.
Divide by 30 to get the fraction of teams that play on Monday 40.9%
Multiply by 13 to get the average number of fantasy players you have available on Monday nights 5.3
40.9% of the time your 14th man will be available, but 59.1% of the time he will not be
So, add .409 and subtract .591 (for when your duplicated team isnt playing)
Get an average of 5.1 players available on Monday nights
5.1 is only 90% of the average number of players available to a team with no duplicates
If you have three players from the same team it gets worse. On Monday nights you will only average 79% of the available players as a team with no duplicates.
If you have two players from the same team and 12 from unique teams you will have the following percentages of players available as a team with 14 players all from different teams.
Monday 90%
Tuesday 91%
Wednesday 97%
Thursday 65%
Friday 98%
Saturday 95%
Sunday 89%
If you have three players from the same team
Monday 79%
Tuesday 81%
Wednesday 95%
Thursday 31%
Friday 96%
Saturday - 89%
Sunday - 79%
Feel free to use at your own risk.
Warthog
11-06-2006, 11:05 AM
maybe that's why i have fewer players than linwood playing this week. on the other hand, i'm not sure you can do the formulas in this manner. if you look over the course of the season, every player has an opportunity to be in 82 games regardless. the question to me is more of, do all teams average the same number of games per week? if yes, your numbers seem to have little effect. if no, your numbers are more significant.
you see what i'm getting at?
you see what i'm getting at?
Yeah, and it's all giving me a headache trying to think about it.
You only have a fraction of your team available on any given day. Anytime this fraction falls below ten then you aren't scoring as much as you could with another mix. So, some proportion of the time having a team duplicated in your roster will hurt you more than others. I think the problem is that cnce you miss a potential player game, it's gone forever. It doesn't help you that your duplicated team has more games later in the week, you can never make that miss back up.
So even if every team played the same number of games per week, if your duplicated team is unavailable on some night, you lose potential games that never come back. Later in the week when your team is available, you are only at parity with a team with no duplicated since you only have 14 players.
I think.
MotownPride
11-06-2006, 11:33 AM
As usual, very impressive DBA.
However..
The biggest problem with having multiple players on the same team is that you run into more situations where you have more players with a game for a given day than slots available. Having a team where you have 2 sets of same team players is rough, 3 sets is murder. The impact of this is just as bad as having greater than 2 players from one team. This doesn't come from calculations, just eexperience. I'd be curious as to how you could weigh that into your calculations as well.
As usual, very impressive DBA.
However..
The biggest problem with having multiple players on the same team is that you run into more situations where you have more players with a game for a given day than slots available. Having a team where you have 2 sets of same team players is rough, 3 sets is murder. The impact of this is just as bad as having greater than 2 players from one team. This doesn't come from calculations, just eexperience. I'd be curious as to how you could weigh that into your calculations as well.
I may not quite be understanding what you're saying. What I think I hear is that more often the problem is that you have more eligible players than you have roster slots. That doesn't seem possible to me with a 14 player roster. The one part I'm fairly sure about is the number of games on any given night. Tonight there are seven games, so 14 teams are playing - 47% of teams. So, the random fantasy team (with no more than one player from a team) of 14 players will have on average 6.5 players with a game to be played. On average between three and four slots will be empty for that team tonight.
There does seem to be an understandable pattern of games throughout the week. Thursday are low since TNT and ESPN don't carry games then. Weekends are high since game attendance is higher and the owners like that. So, on only two nights a week (Wednesday with 10.3 and Friday with 10.7) should the average fantasy team have more players available to play than there are active slots available.
Am I reading you wrong?
Warthog
11-06-2006, 12:32 PM
motown has a point. even in the 1st week i've had situations where more than 10 of my 14 players had a game that week, and i had to choose who to bench. so i lost a game (as you put it) that i can never get back. the situation *does* occur, especially since there's nights like wed/fri where so many teams play and the chance of it happening is greater.
you also said:
"So even if every team played the same number of games per week, if your duplicated team is unavailable on some night, you lose potential games that never come back. Later in the week when your team is available, you are only at parity with a team with no duplicated since you only have 14 players."
The difference here though, if your opponent has no games that day, and you have 3 guys on the same team who *do* play, you will get 3 games back that your opponent can't match. I think you have to look at this on a weekly basis and not daily, since stats are summed up over the entire week and wins/losses are *only* calculated at the end of the week.
motown has a point. even in the 1st week i've had situations where more than 10 of my 14 players had a game that week, and i had to choose who to bench. so i lost a game (as you put it) that i can never get back. the situation *does* occur, especially since there's nights like wed/fri where so many teams play and the chance of it happening is greater.
Having more players than slots definitely does occur. (And a lot more often than I had thought until I started filling out rosters.) But I don't count that as a lost game since my opponent can only have ten active too. I may lose production by selecting the wrong 10 to play, but once I fill all the slots I get no penalty from having more than one player on my fantasy team from the same real team. Once I have ten, my opponent can gain no advantage since he or she can likewise only field ten.
The lost games are those in which you had could have had players active if their teams had been playing. If I have multiple players from the same team then that is more likely to happen. Based on the averages my opponent can field (for example) 0.4 more players than I can. That 0.4 you can never get back other than through luck. Over the course of ten such games we would expect the opponent without any duplicate teams on the roster to have had the advantage of 4 players games more.
But, I think your point is right - that since scoring cuts off each week the long term impact will be less since there is no carry over week to week. Your only penalty can come from the games within that week and next week you start over. That over time will lessen the impact of the multiple player penalty. Maybe later today if my head clears any I can think of a way to measure how much that is.
Anyway, multiple players from the same team do have the ability to hurt you in that you will at times have fewer players available than an opponent without duplicates. Even if that only averages a 10% penalty, it will impact close matchups. And those of us fielding Joey Graham need all the help we can get.
Warthog
11-06-2006, 01:36 PM
Having more players than slots definitely does occur. (And a lot more often than I had thought until I started filling out rosters.) But I don't count that as a lost game since my opponent can only have ten active too. I may lose production by selecting the wrong 10 to play, but once I fill all the slots I get no penalty from having more than one player on my fantasy team from the same real team. Once I have ten, my opponent can gain no advantage since he or she can likewise only field ten.
Fair enough, but here's a scenario. You have 2 fantasy teams of 15 players. Team 1 has players from 15 different teams. Team 2 has players from 10 of the same 15 teams, two from other teams, and then 3 more guys who are all on the same team (different from all the teams from Team 1).
Day 1: 10 teams shared by fantasy teams 1 and 2 play, and two more teams from fantasy team 1 play.
Day 2: 5 teams shared by fantasy teams 1 and 2 play, as well as the extra one from Team 2 (that he has 3 players for).
Team 1 gets 10 games (out of 12 possible) the first day, and 5 the second day, for a total of 15 games.
Team 2 gets 10 games the first day, and 8 the second day, for a total of 18 games.
Here Team 2 is at an advantage because he didn't have any missed games the 1st day, then racked up an extra 3 games on day 2.
Let's look at it more simply:
- Team 1 has 4 players from different teams.
- Team 2 has 4 players on the same team.
- Each NBA team plays 3 times that week.
- Team 1 plays (1 + 1 + 1 + 1) + (1 + 1 + 1 + 1) + (1 + 1 + 1 + 1) = 12 games that week
- Team 2 players (4) + (4) + (4) = 12 games that week
As you can see, for the week there is no difference as long as the number of NBA games matches up.
And those of us fielding Joey Graham need all the help we can get.
:pound:
MotownPride
11-06-2006, 02:02 PM
I wrote a response, but you did a much better job explaining than I did Warthog. Thanks. :)
roscoe36
11-06-2006, 02:04 PM
You guys kill me. :gun1:
As you can see, for the week there is no difference as long as the number of NBA games matches up.
Yes. There are lots of examples where it can work the other way. The simplest one is team one was two Pistons and everyone else from different teams except the Knicks. Team two has no player from either the Pistons or Knicks. Tonight the only game is the Pistons versus the Knicks. Having two Pistons helps me. But, on average over the full season you should still have a bit of an advantage from having no duplicate teams on your roster.
As long as you have the flexibility to occasionally bring in a new player, and the ability to set your lineups at least every day if not more than once during the evening you should be able to negate most, perhaps all, of the disadvantage. But if you are less involved, you can gain at least a bit of an advantage over similarly less involved GMs if you spread your players across multiple teams. I'm guessing this is at least a goodly part of the reason why fantasy teams with only Pistons last year tended not to do so well.
I'm curious now though to know how often teams don't play the same number of games a week and how big those variances are. That's not all that easy to figure out with the data I have sitting around right now though.
MotownPride
11-06-2006, 03:16 PM
I've run into situations...just last week where I had a team play twice versus 4 times is an obvious situation. Sometimes it even grows to 5 games. Typically I only pay that level of attention to schedule when I'm:
only allowed to make lineup changes weekly based on league rules
need to develop a winning strategy with supplemental players (open roster spot) based on a short week
near the end of the season where remaining games impact the rest of the playoffsI do agree that there are a ton of things that negate advantages: stacked schedules, injuries and performance based on a back to back. (just to name a few).
Slippy
11-06-2006, 03:25 PM
Jeez. Maybe this is why my teams have so much trouble.
Warthog
11-06-2006, 04:08 PM
on a rotisserie league this is a total non-issue ;D
on a rotisserie league this is a total non-issue ;D
I'm imagining Fatoine on a spit and it's... well, it's disturbing.
But yes, I think it only matters in the head to head world.
TWOTIMESRALPHI
11-06-2006, 04:50 PM
I had a question that's somehow similar- theoretically, you could place your role players (if you have 2 on one team, one of them a role player) on the FA list, and add another role player so that you avoid that situation- but couldn't it happen that someone always acquires role players and dropps them all the time so that he has about 10-12 players in action on every night???
MotownPride
11-06-2006, 05:08 PM
I had a question that's somehow similar- theoretically, you could place your role players (if you have 2 on one team, one of them a role player) on the FA list, and add another role player so that you avoid that situation- but couldn't it happen that someone always acquires role players and dropps them all the time so that he has about 10-12 players in action on every night???
Absolutely. Its a strategy that I've seen deployed in the past. It can be curbed by setting a limit to the max transactions (I typically set mine to 100) and/or increasing the number of roster spots so that the amount of talent available is negligible. The interesting thing about the free agent/max games strategy is that it is only effective when noone else is competing for resources. The waiver period of the "role players" prevents players from dropping and readding the same players effectively. Outside of this, it just makes it less enjoyable for the masses and ultimately will blow up in your face when you max out your transactions right before the playoffs.
Warthog
11-06-2006, 05:12 PM
yah, also when you drop someone they've got a chance to be picked up by another squad, so that's the risk you take by trying to get guys to play every night.
roscoe36
11-06-2006, 05:16 PM
I had a question that's somehow similar- theoretically, you could place your role players (if you have 2 on one team, one of them a role player) on the FA list, and add another role player so that you avoid that situation- but couldn't it happen that someone always acquires role players and dropps them all the time so that he has about 10-12 players in action on every night???
Been there, done that. Very effective if you have the time to manage it, and perform your GM duties in a heartless manner.
Dlev59
11-06-2006, 05:23 PM
Reading this thread is making me ..........................:dizzy2: :dizzy2: :dizzy2: :dizzy2: :dizzy2:
...and perform your GM duties in a heartless manner.
Roscoe - I'm pretty sure the real players don't actually know that you've dropped them. And we won't tell.
roscoe36
11-06-2006, 05:26 PM
What I meant, is that one cannot become too attached to say, Mike Miller or Sean May if they want to utilize the "Hordes of the Hardwood" strategy.
Slippy
11-06-2006, 05:29 PM
you really gotta watch who you get. some guys will give you some decent numbers but most will toss in matchup killing FG%, FT% or TO's to balance out the 9 pts 6 reb you get. If you spend enough time combing for guys to play in this system, you should be able to find diamonds in the rough to keep. It may work for 2 weeks but its really not a long term strategy.
Slippy
11-06-2006, 05:30 PM
What I meant, is that one cannot become too attached to say, Mike Miller or Sean May if they want to utilize the "Hordes of the Hardwood" strategy.
who are you referring to?
roscoe36
11-06-2006, 05:31 PM
who are you referring to?
:rofl: :rofl:
Slippy
11-06-2006, 06:08 PM
:rofl: :rofl:
No Really. I want to know. :confused:
roscoe36
11-06-2006, 06:20 PM
YOU!
You love May and Miller.
Slippy
11-06-2006, 06:23 PM
:detective: I was getting to that conclusion in a Darth Tater/ AuroraKMW sort of way.
linwood
11-06-2006, 11:45 PM
I only drafted guys that had the majority of their schedule played on a Monday or Wednesday night. I think it gives me a crushing advantage.
Abe Froemen
11-07-2006, 02:31 AM
I dont buy it for a second that it hurts you to have multiple guys from the same team. I had 4 yes 4 pistons the year I won my fantasy league.
Yahoo! Sports Fantasy Basketball Archive (http://archive.fantasysports.yahoo.com/archive/nba/2004/202698/rosters)
So take the advice however you want to but at the end of the day it is all about the stats.
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