Discussion in 'Pistons and NBA' started by buddahfan, Feb 6, 2008.
AMIR JOHNSON: Piston is a Mac guy and has a cousin who plays with the Cowboys
he's gonna have to get away from Macs if he wants to do computer science!
just what i was thinking.
Last time I checked Xbox was not a Mac. AMIR JOHNSON: Piston is a Mac guy and has a cousin who plays with the Cowboys
hilarious - you say the last time you checked an xbox is not a mac, yet the title of the article says 'piston is a mac guy' and the content states that he owns a mac. you don't develop video games on video game systems, you develop them on computers, hence my comment, which is valid.
That interview reminds me of Spinal Tap when they were asking Nigel Tufnel what he would do if he weren't a musician:
Apple - Games The market for games is clearly bigger on PC's but Mac's now run Windows. So while it is clearly highly beneficial to be able to own a PC if you want to design games it is not in anyway required. It is correct that games are not designed on Xbox systems.
Macs are used to design a lot of graphic elements for movies and video games on any platform.
I have never owned a Mac, for no particular reason other than I started out on Windows but from what I have read the graphics on a Mac is superior to that on a Windows PC, everything else being equal.
That used to be the case. Now, I think its about the same processor-wise with the mac being the familiar territory for many professionals.
In general, about 90% of current computer users have some sort of Windows installed on their machine. About 4.4% use Macs and 3.6% use Linux. OS Statistics
So you are saying that Windows graphics capability has also caught up? You can have a great processor but lousy graphics, but rarely the other way around; i.e. it is hard to have great graphics without a very good processor.
That ratio is different depending on the user group. For example in colleges you have a lot higher percentage of Mac users than in the business world.
Yes i am. and yes. your statement has truth
In some colleges, perhaps. Most colleges that I have had experience with are about 99% Windows/Linux/UNIX.
When I was at UM, it was about 90% macs in the computing centers. I think they had a contract with Apple to supply them at a discount.
I know in the UCLA student bookstore computer area they sell only Macs
No, they're not. Most CG and games effects are built with proprietary software programs with a little bit of Maya and Soft Image (etc.) thrown in for startup model work and some useful plug ins. Most beginning work was done on (usually Intel) dual processors and surprisingly now is usually done with standard 4-8 processors with heavy usage of hyper-threading (thus the reason for coding your own software). Almost all rendering is done on a batch system via render farms using Linux servers. It usually goes something like this: most good fortune is a fuzzy mixture of giving yourself accessibility to potentials, a monomania drive to excel that gives pleasure (internal) and a step ahead of the average Joe usually stuck at the eighth grade level of perception. The reinforcement (external) is usually good enough to substain ego losses until the next peak is in sight. In the twilight, we all end catching up to the Sphinx's riddle.
Macs now use the Intel processors
Are you saying that non of this proprietary software runs on Macs? after all a Mac is hardware and not software. There is also Parallels for Macs Ubuntu on Mac architecture So it looks like we have X86 on Macs and Linux on Macs. Seems good to go for game development. Macintosh - Wikipedia, the free encyclopedia Run Linux on Mac OS X as easy as 1-2-3! Ubuntu Desktop Edition | Ubuntu
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